Assassins Creed: Revelations is the fourth game in Ubisoft’s Assassins Creed series and the final game in Ezio trilogy. Desmond has been put back into the Animus to reconcile his mind with his assassin ancestor’s memories before it is too late.
Main Story
Assassins Creed: Revelations mostly follows Ezio from the previous two games but this time the franchise puts the focus on both Desmond and Altair, from the original Assassins Creed. This creates extra depth to the Assassins Creed franchise and fills in the gap for Altair. This also allows the
Assassins Creed: Revelations picks up from the end of the previous game with Ezio travelling to Constantinople to continue his war with the templars. Along the way, he meets allies who give him missions, assist him on others or become central plot points. In terms of the Assassins Creed franchise, Assassins Creed: Revelations follows its predecessors, as Ezio travels to a foreign city, stops the templar operations and gains access to a mysterious artefact that turns the tide for the assassins in the Assassin-Templar war.
The Desmond thread of the story provides the player with insight to how Desmond got to where he is now although in a very clunky manner. The fact this provides a detailed explanation as to how Desmond fitted into the whole saga is very welcome, since this was one of this was always something that was never explain during the previous games.
The Altair portion of the game while being a nice touch feels as if Ubisoft left money on the table. This in the sense that more games could have been done to add more depth to the Altair story instead of having it as added on as part of the Ezio story. That aside the Altair story answer the question as to what happened to Altair after the original game.
Overall, many games try and have a multi-threaded story and usually these just end up coming across as convoluted. Assassins Creed: Revelations does this quite well with each story adding depth to the characters and Assassins Creed saga as a whole by expanding the story.
Gameplay
This is the meat of the Assassin’s Creed series and this latest instalment while adding some new aspects keeps many of the gameplay mechanics from previous games. The main additions into Assassins Creed: Revelations are the hook blade, den defence and bombs.
The hook blade makes traversing Constantinople easy with zip lines added as well as making free running more exciting. Now you can use your hook blade to hook over guards and keep running which as a whole fits into the free running movement system used in the franchise. Den defence is the second addition and it this adds very little to the game. Den defence is a mini-game based on tower defence from a third person perspective where you hire defence based on morale. The aim of this is to stop the templar’s attacks. In theory, this sounds fun and tactical but in reality this is executed poorly since telling what you have left is hard, deploying defences is spotty at best and aiming your own cannon is an exercise in frustration. Thankfully, due to other game mechanics this is avoidable apart from the tutorial. Bombs are a nice feature but like den defence, you can get by without utilising it. All bombs consists of is creating with three ingredients, planting or throwing them and waiting for the results. Bombs will vary in their in their effects and how they are achieved with effects varying from poison to distraction while they can be impact or delay by being stuck on a guard. Bombs are fun to play with in this game but are not a necessity.
Combat in Assassins Creed: Revelations is the same as it has been in the whole series with the weapons choices and close quarter kill chains still achievable. Assistance can be acquired from the three factions, the thieves, the mercenaries and the rebadged courtesans, the romani. Each will distract guards in their own unique way by either combating them directly or luring them away from a specific spot. Assassin recruiting and missions are back under the name of ‘Mediterranean Defence’ but this time given a little more depth compared to the last game. For each templar den that you take over allows you to recruit extra assassins. You can send assassins on missions to earn money and increase their level. Eventually you take over a city and gain money for every city you own. By focusing on this, it will allow you to rebuild the city quicker and up your bank balance much quicker. Rebuilding the city for income is back as well but this time is has no context and carries with it some of the negatives from the previous games. In the last two games the cities that need rebuilding were dilapidated and subjected to negative consequences of the templar rule. This time around rebuilding is there for the sake of rebuilding. The second negative consequence of this has persisted since the first game it was available and that is focusing on this right at the start makes the game a cakewalk. This is because you can buy the best equipment available at all times or use it for assassin missions.
Overall, the hook blade that was added brings a new dimension to traversing Constantinople whether it is free running or climbing. Den defence, which while being a nice concept, was poorly executed. Thankfully, through vigilant gameplay this is avoidable. Bombs while fun to play with, like den defence is avoidable. What has been kept the same still works but for some aspects such as the rebuilding of the city it seems irrelevant and added in there because no better alternative was available.
Graphics
As with most new released the graphics are of a high quality. Constantinople is well created with looking at it from viewpoints being one of the most spectacular views in recent video games. The views from the viewpoints give a good amount of detail and the skyline that is constructed for the game is simply breathtaking. As this game is set in the renaissance era the developers have done a great job of making sure the buildings and surrounding details such as haystacks and benches are not out of place. People are dressed appropriately with dresses and other types of clothing making one person distinguishable from the next. Additionally the guards look big and intimidating while suiting the part with their gold and silver armour making them easily distinguishable from the crowd. Overall the graphics are quite mind blowing utilising the graphical potential of this generations console to its maximum.
Multiplayer
The multiplayer in Assassins Creed: Revelations is fun but ultimately its absence would not be missed. The core of the multiplayer experience has not drastically changed with the only noticeable differences consisting of the radar system, which now means you need to rely on noticing other players not fitting in with the crowd. The other noticeable difference is more customisation for your character using purchased upgrades from the in game store. This allows players to customise their character to suit their own needs. If a player wants to be offensive they can use unlocks for that such as poison while if they want to be defensive through disguises that is also possible. This adds to the idea of the franchise, assassination by stealth, but unfortunately, this is highly reliant on your opponent’s tactics in terms of deciding to run around the rooftops or blend in. As with most multiplayer experiences, these days there are team based objective based modes, which are always fun to play and challenging but also the stock standard deathmatch. Countering a known pursuer is also back but vastly improved with the introduction of the contested kill, meaning that the opponents need to remain inconspicuous at all times. This further underlines the notion of assassination by stealth, which fits in with the whole Assassins Creed franchise. The multiplayer as a whole changes very little from the previous game and while very fun to play in spurts is not very immersive.
Overall
Overall Assassins Creed: Revelations is a game that does a lot of the same well but tries to introduce something new in terms of gameplay elements and generally failed at it by making them avoidable or just not fun to play. The story is very well put together providing much needed back story for the characters while wrapping up the Ezio trilogy perfect. Multiplayer is more of the same by now relies on players trying to spot out opponents who stand out. Unfortunately, the multiplayer is not immersive which is a shame considering it does offer something outside of the box.
Final Score: 7/10